Gtr2 mod lm55
– Removed front windscreen banner from Porsche 914/6 #70040 chassis meshes. – Removed unnecessary “invisible” plane under Detomaso Pantera chassis meshes, and adjusted GraphicalOffset in. – Removed unnecessary “invisible” plane under zakspeed escort chassis meshes, and adjusted GraphicalOffset in. – Fix for wrong dirt/rain screens in Capri 2600 #72023 – Fix for to render ABS non-functional on Ford GTs and Porsche 906s – Fix for material conflict in Safetycar. – Fix for material conflict in all affected PTC Under 2 Liter cars. – Fix for material conflict in all affected PTC Over 2 Liter cars.
– Fix for material conflict in almost all affected GT Under 2 Liter cars (still need to do Lotus 7). – Fix for material conflict in all affected GT Over 2 Liter cars. – Fix for material conflict in all affected 70’s Touring cars. – Fix for material conflict in all affected 60’s Touring cars. – Fix for wrong body mask in Cortina GT #64021. – Fix for exhaust smoke position on Corvette Grand Sports. – Fix for missing shadowreceiver of Boss302 Mustang bonnet scoop in cockpit view. – Fixed wrong tyre textures used on Boss302 Mustangs #15 and #16. – Fix for a wrongly referenced mesh in the Boss302 Mustang cas file, which could cause CTD at low detail setting. – Fix for the 1974 Zakspeed Escort RS1600 tyre file, which was causing CTD when using Soft Wet tyres.
#GTR2 MOD LM55 DOWNLOAD#
In order to use version 3.2, version 3.1 needs to be installed.Ĭomprehensive instructions can be found at the download location below. Two years after the last update, The GTLW Mod Team has released a new version of their highly popular Power & Glory mod for GTR2.Īs you can see in the very long changelog below, the team has fixed countless of little issues and added plenty of improvements, including some brand new physics for some of the Ford & Porsche cars. – Best mod of the year 2012 award Level Games Magazine Version 3.2 updates : – Best mod of the year 2008 award AutoSimSport – 2nd Best mod of the year 2007 award SimHQ
#GTR2 MOD LM55 INSTALL#
This has changed for P&G version 3, and now only GTR2 is needed to install it. For the past versions of P&G you needed a GT Legends disk to install the mod in GTR2. However, the team’s primary focus for P&G is GTR2 as this offers the options of weather and custom championships, as well as improvements in other areas such as on-line and game fluidity (better fps) and refined menu system.
We believe that P&G will mainly appeal to those who already have the sim it is based on – GT Legends. It is to be, as many usually call it, a “total expansion” for GTR2.
The Power&Glory mod for GTR2 is also intended to run separately from GTR2 (so, as standalone), featuring new menus, even a dedicated soundtrack. We have also included some of the extra cars produced for GTL (with the permission of their creators of course). All cars have completely new physics and sounds, along with the extensive textures and 3D modifications. With Version 3, almost all the cars in GTL have been included, and modified more or less depending on model and limitations. The project was released in stages, and in a sense each stage could be considered as a stand-alone mod. The name chosen for the overall project is ‘Power and Glory’. Also while the range of cars included in GT Legends is impressive, there are cars required for specific championships which are not currently available. While in the longer term it would be great to focus on specific championships, we are currently somewhat limited by the lack of tracks from the period. The aim of the GT Legends Workshop is to try to fill that gap, even if only partially – to produce the cars as close as we can to the way they were in the 60s and 70s.
#GTR2 MOD LM55 SERIES#
But although Simbin’s choice of the FIA Historic series was very clever, giving a far wider range of cars than any championship from the 60s or 70s, it does leave a gap for someone to fill… and that’s where we at GTLW get in, with the Power&Glory project. Another issue was probably tracks, producing accurate tracks as they were 40 years ago is a nightmare, and they are of no use for other titles. There’s too many entities, brands and personalities involved, many are already gone, making legality issues for such a commercial project too complicated. Doing so would involve getting licenses from each driver, each team, each manufacturer, each track and for each advert. When GT Legends was announced in 2005, Simbin/Blimey’s decision to base the sim on the FIA Historic racing championship threw many people, as other sim-racing games had been based on historical seasons… Realistically, there was no way Simbin/Blimey could have reproduced a 60s or 70s championship. This file is hosted on an external file hoster (mediafire) – if you have any problems with the download you can find alternative download links and installation help on the author website.